ecs

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Detailed Description

Entity class is represented by a simple entity_t according to the global functioning of the ECS

Functions Documentation

function generateBattlecruiser

static void generateBattlecruiser(
    ecs::World & world,
    int posX,
    int posY,
    component::Faction::Factions fac,
    component::MovementAI::AIType movAI
)

function generateDreadnought

static void generateDreadnought(
    ecs::World & world,
    int posX,
    int posY,
    component::Faction::Factions fac,
    component::MovementAI::AIType movAI
)

function generateFighter

static void generateFighter(
    ecs::World & world,
    int posX,
    int posY,
    component::Faction::Factions fac,
    component::MovementAI::AIType movAI
)

function generateFrigate

static void generateFrigate(
    ecs::World & world,
    int posX,
    int posY,
    component::Faction::Factions fac,
    component::MovementAI::AIType movAI
)

function generateScout

static void generateScout(
    ecs::World & world,
    int posX,
    int posY,
    component::Faction::Factions fac,
    component::MovementAI::AIType movAI
)

function generateTorpedo

static void generateTorpedo(
    ecs::World & world,
    int posX,
    int posY,
    component::Faction::Factions fac,
    component::MovementAI::AIType movAI
)

function generateNoodleMonster

static void generateNoodleMonster(
    ecs::World & world,
    int posX,
    int posY,
    component::Faction::Factions fac,
    component::MovementAI::AIType movAI
)

Updated on 2022-11-13 at 17:21:37 +0100

Last updated