ecs
Namespaces
Classes
class
class
class
class
class
class
class
class
Functions
void
generateBattlecruiser(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateDreadnought(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateFighter(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateFrigate(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateScout(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateTorpedo(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateNoodleMonster(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
Detailed Description
Entity class is represented by a simple entity_t according to the global functioning of the ECS
Functions Documentation
function generateBattlecruiser
function generateDreadnought
function generateFighter
function generateFrigate
function generateScout
function generateTorpedo
function generateNoodleMonster
Updated on 2022-11-13 at 17:21:37 +0100
Last updated