ecs
Namespaces
Classes
class
class
class
class
class
class
class
class
Functions
void
generateBattlecruiser(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateDreadnought(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateFighter(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateFrigate(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateScout(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateTorpedo(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
void
generateNoodleMonster(ecs::World & world, int posX, int posY, component::Faction::Factions fac, component::MovementAI::AIType movAI)
Detailed Description
Entity class is represented by a simple entity_t according to the global functioning of the ECS
Functions Documentation
function generateBattlecruiser
static void generateBattlecruiser(
ecs::World & world,
int posX,
int posY,
component::Faction::Factions fac,
component::MovementAI::AIType movAI
)
function generateDreadnought
static void generateDreadnought(
ecs::World & world,
int posX,
int posY,
component::Faction::Factions fac,
component::MovementAI::AIType movAI
)
function generateFighter
static void generateFighter(
ecs::World & world,
int posX,
int posY,
component::Faction::Factions fac,
component::MovementAI::AIType movAI
)
function generateFrigate
static void generateFrigate(
ecs::World & world,
int posX,
int posY,
component::Faction::Factions fac,
component::MovementAI::AIType movAI
)
function generateScout
static void generateScout(
ecs::World & world,
int posX,
int posY,
component::Faction::Factions fac,
component::MovementAI::AIType movAI
)
function generateTorpedo
static void generateTorpedo(
ecs::World & world,
int posX,
int posY,
component::Faction::Factions fac,
component::MovementAI::AIType movAI
)
function generateNoodleMonster
static void generateNoodleMonster(
ecs::World & world,
int posX,
int posY,
component::Faction::Factions fac,
component::MovementAI::AIType movAI
)
Updated on 2022-11-13 at 17:21:37 +0100
Last updated