RTYPE TECHNICAL DOCUMENTATION
  • Introduction
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    • utils::InputMap
    • utils::Window
    • utils::constant::ButtonValue
    • network::Client
    • network::LockedQueue
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    • ecs::EnemyFactory
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    • ecs::Registry
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    • ecs::World
    • ecs::WorldManager
    • ecs::component::Activable
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    • ecs::component::Animated::AnimFrame
    • ecs::component::AttackAI
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    • ecs::component::AttackAI::AI
    • ecs::component::AttackAI::AI::Pattern
    • ecs::component::Controllable
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    • ecs::component::EntityType
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    • ecs::component::MovementAI::AI
    • ecs::component::NetworkId
    • ecs::component::Parallax
    • ecs::component::Position
    • ecs::component::Projectile
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    • ecs::component::Shootable
    • ecs::component::Size
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    • audio::AudioManager
    • asset::AssetLoader
    • anim::Animation
  • Namespaces
    • utils
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    • ecs::component
    • ecs::systems
    • audio
    • asset
    • anim
  • Modules
    • Input
  • Files
    • src
    • src/client
    • Animation.cpp
    • Animation.hpp
    • AssetLoader.cpp
    • AssetLoader.hpp
    • AudioManager.cpp
    • AudioManager.hpp
    • entrypoint.cpp
    • GetWorld.cpp
    • GetWorld.hpp
    • NetworkClient.cpp
    • NetworkClient.hpp
    • src/ecs
    • src/ecs/components
    • src/ecs/components/client
    • Activable.hpp
    • Animated.hpp
    • Controllable.hpp
    • Drawable.hpp
    • Hitbox.hpp
    • Parallax.hpp
    • Shootable.hpp
    • Text.hpp
    • src/ecs/components/server
    • AttackAI.cpp
    • AttackAI.hpp
    • FollowEntity.hpp
    • Projectile.hpp
    • Direction.hpp
    • EntityType.hpp
    • Faction.hpp
    • Health.hpp
    • MovementAI.cpp
    • MovementAI.hpp
    • NetworkId.hpp
    • Position.hpp
    • Score.hpp
    • Size.hpp
    • Velocity.hpp
    • Weapon.hpp
    • src/ecs/systems
    • src/ecs/systems/client
    • Animate.hpp
    • Draw.hpp
    • ExecuteOnce.hpp
    • HandleIncomingMessages.hpp
    • HandleParallaxBounds.hpp
    • HandleSFMLEvents.hpp
    • HandleSFMLKeys.hpp
    • HealthBar.hpp
    • MenuSelect.hpp
    • ScoreUpdate.hpp
    • SendDirection.hpp
    • src/ecs/systems/server
    • DeathUpdate.hpp
    • FollowEntitySystem.hpp
    • HandleIncomingMessage.hpp
    • PlayerHealthUpdate.hpp
    • PositionUpdate.hpp
    • ProjectileCollision.hpp
    • RunAttackAI.hpp
    • Waves.hpp
    • ManageClientEvents.hpp
    • Movement.hpp
    • PositionLogger.hpp
    • RunMovementAI.hpp
    • EnemyFactory.cpp
    • EnemyFactory.hpp
    • Engine.hpp
    • Entity.hpp
    • Event.hpp
    • LockedQueue.hpp
    • Registry.hpp
    • SparseArray.hpp
    • World.hpp
    • WorldManager.cpp
    • WorldManager.hpp
    • src/server
    • entrypoint.cpp
    • Server.cpp
    • Server.hpp
    • src/utils
    • Constant.hpp
    • InputMap.cpp
    • InputMap.hpp
    • Window.cpp
    • README.md
  • Pages
    • deprecated
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  1. Files

Position.hpp

Namespaces

Name

Classes

Name

struct

Source code

/*
** EPITECH PROJECT, 2022
** RTYPE
** File description:
** Position
*/

#pragma once
#include <cstddef>
#include <array>

namespace ecs::component
{
    struct Position {
        Position(int x, int y) : x(x), y(y) {}
        int x;
        int y;
        std::array<char, 4> serialize()
        {
            std::array<char, 4> pos;
            size_t tmp = 0;

            tmp = x >> 8;
            pos[0] = tmp;
            pos[1] = x & 0xff;
            tmp = y >> 8;
            pos[2] = tmp;
            pos[3] = y & 0xff;
            return pos;
        }
    };
} // namespace ecs::component

Updated on 2022-11-13 at 17:21:37 +0100

PreviousNetworkId.hppNextScore.hpp

Last updated 2 years ago

ecs
ecs::component
ecs::component::Position