Classes
- namespace asset - class AssetLoader 
 
- namespace audio - class AudioManager 
 
- namespace ecs - class EnemyFactory 
- class Engine 
- class Entity 
- class Event 
- class Registry 
- class SparseArray 
- class World 
- class WorldManager 
- namespace component - struct Activable 
- struct Controllable 
- struct Direction 
- struct Drawable 
- struct EntityType EntityType component. 
- struct Faction 
- struct FollowEntity 
- struct Health 
- struct Hitbox 
- struct MovementAI MovementAI component. - struct AI The AI structure where the pattern of the entity is defined. 
 
- struct Parallax 
- struct Position 
- struct Projectile 
- struct Score 
- struct Shootable 
- struct Text 
- struct Weapon 
- struct textColor 
 
- namespace systems 
 
- namespace network - class Client 
- class LockedQueue 
- class Server 
 
- namespace utils - class InputMap Bidirectional map between sf::Keyboard::Key and std::string. 
- class Window 
- namespace constant - struct ButtonValue 
 
 
Updated on 2022-11-13 at 17:21:37 +0100
Last updated