Classes
Last updated
Last updated
namespace
class class should be used to create an animation in sfml.
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struct component.
struct The structure where the pattern of the entity is defined.
struct The structure contains a std::functions and a reloadTime. Patterns are created in the CPP file.
struct The structure contains the prototypes of the functions used by patterns.
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struct component.
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struct component.
struct The AI structure where the pattern of the entity is defined.
struct component related to the entity sent to the client.
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struct component.
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struct component.
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class Bidirectional map between sf::Keyboard::Key and std::string.
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Updated on 2022-11-13 at 17:21:37 +0100