asset::AssetLoader
#include <AssetLoader.hpp>
Public Functions
~AssetLoader() =default
template <class... Args> void
LoadTexture(const std::string & key, const std::filesystem::path & path, std::string_view next, Args... args) load an SFML asset and add it to the map
void
LoadTexture(const std::string & key, std::vector< std::string > paths)
template <class... Args> void
LoadBGM(const std::string & key, const std::filesystem::path & path, std::string_view next, Args... args) Load a background music and add it to the map.
void
LoadBGM(const std::string & key, std::vector< std::string > paths)
template <class... Args> void
LoadSFX(const std::string & key, const std::filesystem::path & path, std::string_view next, Args... args) Load a sound effect and add it to the map.
void
LoadSFX(const std::string & key, std::vector< std::string > paths)
template <class... Args> void
LoadFont(const std::string & key, const std::filesystem::path & path, std::string_view next, Args... args) load a font and add it to the map
void
LoadFont(const std::string & key, std::vector< std::string > paths)
void
loadKeybind(const std::string & action, const std::string & key)
std::filesystem::path
smartPath(std::vector< std::string > paths) create a smartpath from a vector of string
sf::Texture &
GetTexture(const std::string & key) Get an Asset object from the map.
sf::Music &
GetBGM(const std::string & key) Get a background music object from the map.
sf::Sound &
GetSFX(const std::string & key) Get a sound effect object from the map.
sf::Font &
GetFont(const std::string & key) Get a font object from the mapb.
sf::Keyboard::Key &
GetKeybind(const std::string & key)
void
LoadIniFile(const std::filesystem::path & path) Load a .ini file with boost loading assets into the map.
std::filesystem::path
smartPath(std::filesystem::path path)
template <class... Args> std::filesystem::path
smartPath(std::filesystem::path path, std::string_view next, Args... args)
void
Detailed Description
class asset::AssetLoader;
This class loads all the assets neened by the game and stores them in a map Basic operatations on assets are supported An asset is either a texture, a sound or a font
Public Functions Documentation
function ~AssetLoader
~AssetLoader() =default
Destroy the AssetLoader object
function LoadTexture
template <class... Args>
static inline void LoadTexture(
const std::string & key,
const std::filesystem::path & path,
std::string_view next,
Args... args
)
load an SFML asset and add it to the map
Parameters:
key the key to load the asset
path first segment of the path of the asset
next next segment of the path of the asset
args other segments of the path
function LoadTexture
static inline void LoadTexture(
const std::string & key,
std::vector< std::string > paths
)
function LoadBGM
template <class... Args>
static inline void LoadBGM(
const std::string & key,
const std::filesystem::path & path,
std::string_view next,
Args... args
)
Load a background music and add it to the map.
Parameters:
key the key to load the asset
path first segment of the path of the asset
next next segment of the path of the asset
args other segments of the path
Template Parameters:
Args Path segments
function LoadBGM
static inline void LoadBGM(
const std::string & key,
std::vector< std::string > paths
)
function LoadSFX
template <class... Args>
static inline void LoadSFX(
const std::string & key,
const std::filesystem::path & path,
std::string_view next,
Args... args
)
Load a sound effect and add it to the map.
Parameters:
key the key to load the asset
path first segment of the path of the asset
next next segment of the path of the asset
args other segments of the path
Template Parameters:
Args Path segments
function LoadSFX
static inline void LoadSFX(
const std::string & key,
std::vector< std::string > paths
)
function LoadFont
template <class... Args>
static inline void LoadFont(
const std::string & key,
const std::filesystem::path & path,
std::string_view next,
Args... args
)
load a font and add it to the map
Parameters:
key the key to load the font
path first segment of the path of the font
next next segment of the path of the font
args other segments of the path
function LoadFont
static inline void LoadFont(
const std::string & key,
std::vector< std::string > paths
)
function loadKeybind
static inline void loadKeybind(
const std::string & action,
const std::string & key
)
function smartPath
static inline std::filesystem::path smartPath(
std::vector< std::string > paths
)
create a smartpath from a vector of string
function GetTexture
static inline sf::Texture & GetTexture(
const std::string & key
)
Get an Asset object from the map.
Parameters:
key of the asset to get
Return: sf::Texture& the texture
function GetBGM
static inline sf::Music & GetBGM(
const std::string & key
)
Get a background music object from the map.
Parameters:
key of the asset to get
Return: sf::Music& the music
function GetSFX
static inline sf::Sound & GetSFX(
const std::string & key
)
Get a sound effect object from the map.
Parameters:
key of the asset to get
Return: sf::Sound& the sound effect
function GetFont
static inline sf::Font & GetFont(
const std::string & key
)
Get a font object from the mapb.
Parameters:
key of the asset to get
Return: sf::Font& the font
function GetKeybind
static inline sf::Keyboard::Key & GetKeybind(
const std::string & key
)
function LoadIniFile
static inline void LoadIniFile(
const std::filesystem::path & path
)
Load a .ini file with boost loading assets into the map.
function getInstance
static AssetLoader & getInstance()
the instance of the AssetLoader object
function smartPath
static inline std::filesystem::path smartPath(
std::filesystem::path path
)
function smartPath
template <class... Args>
static inline std::filesystem::path smartPath(
std::filesystem::path path,
std::string_view next,
Args... args
)
function display_key_from_map
static inline void display_key_from_map()
Updated on 2022-11-13 at 17:21:37 +0100
Last updated