ManageClientEvents.hpp
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/*
** EPITECH PROJECT, 2022
** RTYPE
** File description:
** ManageClientEvents
*/
#pragma once
#include <functional>
#include "../client/NetworkClient.hpp"
#include "Constant.hpp"
#include "Event.hpp"
#include "World.hpp"
#include "components/Direction.hpp"
#include "components/Faction.hpp"
#include "components/Weapon.hpp"
#include "components/client/Controllable.hpp"
#include "components/client/Hitbox.hpp"
#include "components/client/Shootable.hpp"
#include "components/server/Projectile.hpp"
namespace ecs::systems
{
std::function<void(World &)> manageClientEvents = [](World &world) {
while (world.getEvent() != ecs::Event::EventType::Null) {
#pragma region Player Movement
if (world.getEvent() == ecs::Event::EventType::MoveUp || world.getEvent() == ecs::Event::EventType::MoveLeft
|| world.getEvent() == ecs::Event::EventType::MoveDown
|| world.getEvent() == ecs::Event::EventType::MoveRight
|| world.getEvent() == ecs::Event::EventType::MoveStop) {
auto &directions = world.registry.getComponents<component::Direction>();
auto &controllables = world.registry.getComponents<component::Controllable>();
for (size_t i = 0; i < directions.size() && i < controllables.size(); ++i) {
auto &dir = directions[i];
auto &con = controllables[i];
if (dir && con) {
int x = dir.value().x;
int y = dir.value().y;
if (world.getEvent() == ecs::Event::EventType::MoveStop) {
dir.value().x = 0;
dir.value().y = 0;
} else if (world.getEvent() == ecs::Event::EventType::MoveUp) {
dir.value().y = -1;
} else if (world.getEvent() == ecs::Event::EventType::MoveLeft) {
dir.value().x = -1;
} else if (world.getEvent() == ecs::Event::EventType::MoveDown) {
dir.value().y = 1;
} else if (world.getEvent() == ecs::Event::EventType::MoveRight) {
dir.value().x = 1;
}
if (x != dir.value().x || y != dir.value().y)
dir.value().hasMoved = true;
}
}
}
#pragma endregion
#pragma region Bullet Shoot
else if (world.getEvent() == ecs::Event::EventType::Shoot) {
network::Message msg;
msg.fill(0);
msg.at(0) = utils::constant::getPacketTypeKey(utils::constant::PacketType::PLAYER_SHOT);
network::Client::getOutgoingMessages().push(msg);
}
#pragma endregion
world.popEvent();
}
};
} // namespace ecs::systems
Updated on 2022-11-13 at 17:21:37 +0100
Last updated