GetWorld.hpp
Functions
Name
getGameWorld(const std::string & port, const std::string & host)
Functions Documentation
function getGameWorld
ecs::World getGameWorld(
const std::string & port,
const std::string & host
)
Parameters:
engine The engine in which you want to operate
Return: The world ready to be used
This function is used to get the game part of the world. Currently registering every components to the world's registry and adding every associated systems to the world
function getMenuWorld
ecs::World getMenuWorld()
Source code
/*
** EPITECH PROJECT, by hourcadettej on 11/6/22.
** rtype
** File description:
** rtype
*/
#pragma once
#include "World.hpp"
ecs::World getGameWorld(const std::string& port, const std::string &host);
ecs::World getMenuWorld();
Updated on 2022-11-13 at 17:21:37 +0100
Last updated