RTYPE TECHNICAL DOCUMENTATION
  • Introduction
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    • utils::InputMap
    • utils::Window
    • utils::constant::ButtonValue
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    • network::LockedQueue
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    • ecs::World
    • ecs::WorldManager
    • ecs::component::Activable
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    • ecs::component::Animated::AnimFrame
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    • audio::AudioManager
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    • anim::Animation
  • Namespaces
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    • ecs::component
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    • audio
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    • anim
  • Modules
    • Input
  • Files
    • src
    • src/client
    • Animation.cpp
    • Animation.hpp
    • AssetLoader.cpp
    • AssetLoader.hpp
    • AudioManager.cpp
    • AudioManager.hpp
    • entrypoint.cpp
    • GetWorld.cpp
    • GetWorld.hpp
    • NetworkClient.cpp
    • NetworkClient.hpp
    • src/ecs
    • src/ecs/components
    • src/ecs/components/client
    • Activable.hpp
    • Animated.hpp
    • Controllable.hpp
    • Drawable.hpp
    • Hitbox.hpp
    • Parallax.hpp
    • Shootable.hpp
    • Text.hpp
    • src/ecs/components/server
    • AttackAI.cpp
    • AttackAI.hpp
    • FollowEntity.hpp
    • Projectile.hpp
    • Direction.hpp
    • EntityType.hpp
    • Faction.hpp
    • Health.hpp
    • MovementAI.cpp
    • MovementAI.hpp
    • NetworkId.hpp
    • Position.hpp
    • Score.hpp
    • Size.hpp
    • Velocity.hpp
    • Weapon.hpp
    • src/ecs/systems
    • src/ecs/systems/client
    • Animate.hpp
    • Draw.hpp
    • ExecuteOnce.hpp
    • HandleIncomingMessages.hpp
    • HandleParallaxBounds.hpp
    • HandleSFMLEvents.hpp
    • HandleSFMLKeys.hpp
    • HealthBar.hpp
    • MenuSelect.hpp
    • ScoreUpdate.hpp
    • SendDirection.hpp
    • src/ecs/systems/server
    • DeathUpdate.hpp
    • FollowEntitySystem.hpp
    • HandleIncomingMessage.hpp
    • PlayerHealthUpdate.hpp
    • PositionUpdate.hpp
    • ProjectileCollision.hpp
    • RunAttackAI.hpp
    • Waves.hpp
    • ManageClientEvents.hpp
    • Movement.hpp
    • PositionLogger.hpp
    • RunMovementAI.hpp
    • EnemyFactory.cpp
    • EnemyFactory.hpp
    • Engine.hpp
    • Entity.hpp
    • Event.hpp
    • LockedQueue.hpp
    • Registry.hpp
    • SparseArray.hpp
    • World.hpp
    • WorldManager.cpp
    • WorldManager.hpp
    • src/server
    • entrypoint.cpp
    • Server.cpp
    • Server.hpp
    • src/utils
    • Constant.hpp
    • InputMap.cpp
    • InputMap.hpp
    • Window.cpp
    • README.md
  • Pages
    • deprecated
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On this page
  • Functions
  • Functions Documentation
  • function getGameWorld
  • function getMenuWorld
  • Source code
  1. Files

GetWorld.hpp

Functions

Name

Functions Documentation

function getGameWorld

ecs::World getGameWorld(
    const std::string & port,
    const std::string & host
)

Parameters:

  • engine The engine in which you want to operate

Return: The world ready to be used

This function is used to get the game part of the world. Currently registering every components to the world's registry and adding every associated systems to the world

function getMenuWorld

ecs::World getMenuWorld()

Source code

/*
** EPITECH PROJECT, by hourcadettej on 11/6/22.
** rtype
** File description:
** rtype
*/

#pragma once

#include "World.hpp"

ecs::World getGameWorld(const std::string& port, const std::string &host);
ecs::World getMenuWorld();

Updated on 2022-11-13 at 17:21:37 +0100

PreviousGetWorld.cppNextNetworkClient.cpp

Last updated 2 years ago

(const std::string & port, const std::string & host)

()

ecs::World
getGameWorld
ecs::World
getMenuWorld