GetWorld.cpp

Types

Functions

Name

void

getGameWorld(const std::string & port ="8000", const std::string & host ="localhost")

Attributes

Name

const int

Types Documentation

using AnimFrame

Functions Documentation

function registerComponents

function addGameSystems

function setGameHUD

function setGameParallax

function getGameWorld

Parameters:

  • engine The engine in which you want to operate

Return: The world ready to be used

This function is used to get the game part of the world. Currently registering every components to the world's registry and adding every associated systems to the world

function addMenuSystems

function setMainButtons

function setRoomTexts

function setRoomButtons

function setVolumeButtons

function setOptionInterfaceText

function setOptionInterface

function setBackgroundTexture

function setRoomPlanet

function setMenuBackground

function getMenuWorld

Attributes Documentation

variable FRAME_LIMIT

Source code


Updated on 2022-11-13 at 17:21:37 +0100

Last updated