/*
** EPITECH PROJECT, 2022
** RTYPE
** File description:
** Shootable
*/
#pragma once
#include "SFML/Window/Keyboard.hpp"
namespace ecs::component
{
struct Shootable {
explicit Shootable(sf::Keyboard::Key shoot, sf::Keyboard::Key shootSecondary = sf::Keyboard::Key::Unknown)
: Shoot(shoot), ShootSecondary(shootSecondary)
{
}
sf::Keyboard::Key Shoot;
sf::Keyboard::Key ShootSecondary;
};
} // namespace ecs::component