network::Client
Last updated
Last updated
#include <NetworkClient.hpp>
void
void
bool
void
void
void
class is one of the big parts in the game. It represents the way for the gamer to communicate with the servers by sending and receiving some message. To understand those messages in a more specifically way, just refer to the RFC. is able to join a specific server by a given ip & port, communicating with it using sockets & buffers
Getters & Setters of client Class
Static methods used to connect to the given server (host, port) using udp::v4
Updated on 2022-11-13 at 17:21:37 +0100
()
(const std::string & host)
(const std::string & port)
< > &
()
< > &
()
()
()
()
()
Default destructor of the Class