network::Client
#include <NetworkClient.hpp>
Public Functions
Detailed Description
class network::Client;Client class is one of the big parts in the game. It represents the way for the gamer to communicate with the servers by sending and receiving some message. To understand those messages in a more specifically way, just refer to the RFC. Client is able to join a specific server by a given ip & port, communicating with it using sockets & buffers
Public Functions Documentation
function ~Client
Default destructor of the Client Class
function setHost
Getters & Setters of client Class
function setPort
function getOutgoingMessages
function getReceivedMessages
function getIsConnected
function setIsConnected
function connect
Static methods used to connect to the given server (host, port) using udp::v4
function disconnect
Updated on 2022-11-13 at 17:21:37 +0100
Last updated