Worlds
It is at the top of the architecture because it contains all the terms seen before. In a more concrete way, we can see worlds as scene. For example, in the Game part, we can see different worlds :
World Menu
World GameLogic
In this way, world contains every useful component & system which is associated with it. For example, we'll not use component Position or Velocity in the server world.
The window used to display any information by the World class
Private system's vector of the World class
Private events' stack of the World class
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