⁉️How to ... ?
For our dear devs
Configure
⚙️ConfigurationEnemies
Enemies are defined by a type, a faction, and a movementIA in the EnemyFactory.
Watch out src/ecs/EnemyFactory.hpp and .cpp
To generate a new type of enemy, you need to add it to the enum EnemyType and to the typeGeneratorMap, and add a static function to generate it.
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